![]() Certain words have been to banned when creating usernames to create a healthy gaming environment.Warhaven is a PVP medieval combat game that offers an immersive experience with a tactical twist. will now operate as intended when they hit each other. Projectiles of Ballista, Cannons, and etc. Fixed an issue where gliding speed would greatly increase after using ‘Ox Slash’ when ‘High Speed Ox Slash’ perk is equipped. Fixed an issue where effects of Magnetic Field did not go away after spawning. Fixed an issue where players could not spawn on footholds under certain conditions. ![]() Fixed an issue where players could go into unintended paths in Moshabarg. : Guardian’s descriptions for ‘Ground Slam’ in the Boot Camp have changed. : Guardian’s descriptions for ‘Headbutt’ in the Boot Camp have changed. : Guardian’s descriptions for ‘Block’ in the Boot Camp have changed. : Guardian’s Help(F1) texts for ‘Block’ have changed. Certain descriptions for Guardian have changed. : Arch’s points for ‘Immortal Kills’ have changed. : Arch’s points for ‘Kills’ have changed. : Arch’s points for ‘Kill Assist’ have changed. Certain statistics for Battle Points have changed. Amount of Immortal Power acquired has slightly decreased. Immortal Power gained after a kill assist has slightly decreased. Defense Power while using the below skills will increase. AoE of hammer attacks has slightly increased. : Enemies hit by Hammer Blow will be pushed back further. : Normal damage from Hammer Blow’s Armor-piercing damage has increased. : Hammer will no longer hit its surroundings when fully charged. : Warhammer says his armor’s too heavy, he will now jump less during Ground Slam. Stronger basic attack will be ready after successfully striking the enemy with ‘Headbutt’ and ‘Ground Slam’. The duration where Warhammer becomes Unstoppable during ‘Headbutt’ increased. Additional healing from ‘Healing Smoke’ decreased. Focused healing from ‘Healing Smoke’ decreased. : Damage reduction from armor-piercing damage (100% > 80%) Armor-piercing damage will now be inflicted after blocking an enemy attack. Immobilization effect of enemies attacked by Hoet has improved. * Time it takes to activate War Machines after capturing footholds has greatly decreased. Activation speed* of War Machines has greatly increased in 2nd and 3rd Escort Levels. Gliding speed (with Glider) has slightly increased. : Time it takes to fix when destroyed has increased. Time it takes to dismount Cannons has greatly decreased. Ballistae that protect the base will no longer have great effects on the front line. But we are in fact reviewing to see if they can be added in the future.īelow are the details of the Patch on 10/26(Wed). Yes, there will for sure be more combatants added. Will there be more combatant perks in the future?Īdditionally, the perks that were available in the beta may change in the future. Your carriage, however, will still be able to move and receive World Pass EXP even if the faction is defeated. When a faction is defeated in World Pass, can you no longer participate in Conquest and Patrols?ĭefeated factions can no longer participate in Conquest and Patrols. They can include any tester from any region. There are 30 testers in each League Challenge. Do the ranks for the League Challenge include all the testers? ![]() We will work to improve so that all combatants may have a chance to be in the spotlight by creating different circumstances. We are aware the certain Immortals are being displayed in the Spotlights after the game. It seems only certain Immortals are being selected for the after-match Spotlight. Yes, we will work to improve our desertion penalties and the function to join matches mid-game in our official release. Will there be improvements for players who receive penalties from leaving the match due to crashes and other unintentional leaves? Will there be game modes that involve less players in a match? Less than 16vs16?įor now, we are focusing on 16vs16 gameplay. In our official release, the conditions that affect the rank points may also be different from this global beta. Yes, unranked matching mode is under preparations. Will there be an unranked matchmaking option? We are continuously trying our best to find the right balance between not ruining the gameplay experience and shortening our queue times. Lowering the queue times may lower the matchmaking quality due to the inclusion of testers of different network environments and tiers. If it cannot search for enough players that meet these conditions, it broadens its search spectrum to include a wider pool of players with different network conditions, tier, and etc. When a squad searches for a match, it looks for more skilled opponents than when queued for solo play. The matching system searches for groups with similar wins/losses, achievements, and rank points.
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